Path: newsstand.cit.cornell.edu!travelers.mail.cornell.edu!news.kei.com!simtel!chi-n ews.cic.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e1a.megaweb.c om!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: vctr113062@aol.com (Vctr113062) Newsgroups: rec.games.video.arcade Subject: Re: The things we learn from vidgames Date: 13 Oct 1995 09:16:18 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 134 Sender: root@newsbf02.news.aol.com Message-ID: <45lor2$oke@newsbf02.news.aol.com> Reply-To: vctr113062@aol.com (Vctr113062) NNTP-Posting-Host: newsbf02.mail.aol.com mccabet@is.dal.ca (Tim McCabe) writes: >Once again, here is the list of what we learn from >Video Games. feel free to add to the list. > >45 things I learned from video games: > >1. There is no problem that cannot be overcome by violence. >2. You can overcome most adversaries simply by having enough quarters. >3. If it moves, KILL IT! >4. Piloting any vehicle is simple and requires no training. >5. A. One lone "good guy" can defeat an indeterminate number of "bad guys." > B. "Bad guys" move in predictable patterns. > C. Except for "bosses," most "bad guys" can be dispatched with one hit. > D. You often fare better against a large mob of "bad guys" then > against a "boss" in one on one combat. >6. "Bosses" always hire henchmen weaker then they are to do their 'muscle > work'. >7. If you see food lying on the ground, eat it. >8. A. You can smash things and get away with it. > B. Smashing things doesn't hurt. > C. Many nice things are hidden inside other things. >9. Cybernetics are our friends. >10. When driving, you can knock other vehicles off the road and get away > with it. >11. If someone dies, they disappear. >12. Money is frequently found lying on the streets. >13. All shopkeepers carry high-tech weaponry. >14. If you get mad enough, you can fight even better than normal. >15. If it's on the ground, you should get it. >16. Repulsive, ugly, cannabalistic, evil beings have just as much > right to be loved as heroic fighters. >17. The operation of a weapon is a simple and obvious procedure. >18. You never run out of ammunition, just grenades. >19. No matter how long you fight, you can always fight again. >20. Death is reversible (but only for you!). >21. Ninjas are common, and fight in public frequently. >22. Whenever huge fat evil men are about to die, they begin flashing > red or yellow. >23. When you are born, you drop out of the sky (a stork?) and are > completely invincible for a short time. >24. Although the enemy always has more aircraft than you, they fly in > elaborate patterns which make it easier for you to shoot them all > down. >25. All martial (marital?) arts women wear revealing clothes and have > great bodies. >26. All martial arts men have rippling muscles and angry expressions. >27. The enemy always leave weapons or powerups lying around for no > reason other than so their bitter enemy can pick them up and > defeat them with it. >28. Shoot everything. If it blows up or dies, it was evil. If it > doesn't, try and pick it up--- it was probably a powerup or bonus. >29. Carpe diem! You only live three times! >30. The most powerful fighters always wait until you have acheived a > near-impossible, flawless win record and/or killed a certain > number of opponents before they appear in your presence and beat > the crap out of you. >31. You sustain injury if you shoot innocents. >32. 200 - 1 odds against you is NOT a problem. >33. gang members frequently all look the same, and often have the > same names. >34. When racing vehicles, do not worry if your vehicle crashes and > explodes. A new vehicle will appear in its place. > >Heh. Try naming all the games that each one applies to. > >35. A. Even if it looks as if your opponent has just slashed you in > half, you can't die unless your energy bar runs out. Dark Stalkers > B. The only exception is if your head is cut off. (There can be > only one!!) Time Killers >36. Bosses who have 'a change of heart' invariably are less powerful > when they switch sides and fight with you. TSSF2, Killer Instinct >37. If you drive faster than 200 mph and hit something....don't > worry! After flipping over a few times your car straightens > itself out and keeps going. (See number 34) >38. reloading a weapon is an easy procedure; simply fire the gun away > from your line of sight. >39. Quality is constant everywhere; if something is more expensive, > it MUST be better and more useful. Just about every RPG ever made. >40. There is a limitless supply of puke, intestines, > blood, and femurs that can be released from a fighters body. MK3 >41. A. Rencarnation is acheived by picking up a magic talisman > known as a '1-up' > B. '1-ups' are commonly found littering the streets. > C. Only good guys can pick up '1-ups'. Bad guys must > fend for themselves. Super Mario Bros. games >42. You can walk into the homes of total strangers and rummage > around in their dressers. If you find anything nice, you can > keep it. You don't even have to talk to the people that live there. Deja Vu >43. Consumers will flock to enjoy unfinished products, but will neglect > finished ones. >44. If buildings are exploded, multiple powerups can be found inside. >(Apologies to Oklahoma City.) >45. Women always need periodic rescuing, unless they possess the > aforementioned martial arts powers or high-tech weapons purchased > from the local shopkeeper. > 46. Keeping your balance while walking or fighting on top of fast-moving vehicles is not hard at all. 47. You don't have to worry about falling off high, narrow bridges until your enemy has thoroughly pulverized you. 48. 100-pound fighters have no problem picking up & hurling 400-pound fighters across the room. Victar Raptor Red and her sister leave their marks on tree trunks: they place a dung-sign at the base, then reach as high as they can and scratch long wounds in the bark with their foreclaws. Any other raptor can read this message: "We're Utahraptor sisters and we're _this_ tall, so keep away!" -Robert T. Baker, _Raptor Red_